Hello recently i have to make a remaping form one UV to another via 3ds max.
I made it throught render to texture by diffuse channel. But i have two issues.
Render Setings:
Defalult Scanline Render
Filter - Catmull-Rom. Global supersamping - Hammersley
1) Texture that i imported into scene have slight tint diffrence compare to the original one.
2) On remapped texture i have som sort of graphical artefacts, that barely can see, but still noticeable.
![Image: https://us.v-cdn.net/5021068/uploads/editor/j4/0ynxao6gtu2p.png](https://us.v-cdn.net/5021068/uploads/editor/j4/0ynxao6gtu2p.png)
Replies
The second issue is padding, which is a good thing.