Hello recently i have to make a remaping form one UV to another via 3ds max.
I made it throught render to texture by diffuse channel. But i have two issues.
Render Setings:
Defalult Scanline Render
Filter - Catmull-Rom. Global supersamping - Hammersley
1) Texture that i imported into scene have slight tint diffrence compare to the original one.
2) On remapped texture i have som sort of graphical artefacts, that barely can see, but still noticeable.
Replies
The second issue is padding, which is a good thing.