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3ds max Remapping and texture tint issue

polycounter lvl 8
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Arkideit polycounter lvl 8
Hello recently i have to make a remaping form one UV to another via 3ds max. 
I made it throught render to texture by diffuse channel. But i have two issues.
Render Setings:
Defalult Scanline Render
Filter - Catmull-Rom. Global supersamping - Hammersley
1) Texture that i imported into scene have slight tint diffrence compare to the original one.
2) On remapped texture i have som sort of graphical artefacts, that barely can see, but still noticeable.


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