Man, I've been posting a lot lately, but I'm not having luck with the search features.
I have a few meshes that are pillars that need all of the UV space so the high to low poly bake doesn't overlap. I don't need all that space for the diffuse, though. I can fit more on so I can avoid having additional textures.
My question is: Is there a drawback to having the mesh use another UV channel to pull up the normals?
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