Im having problems exporting my model from Mudbox to Maya. Everything Ive done in Mudbox looks good but when I export as FBX and import to Maya it doesn't come out the same. Im using only Diffuse layer, Specular and Bump maps. The UVs are unwrapped using automatic projection because I dont have enough time to do a clean and proper unwrap. This is just a school project and it does not need to be perfect but I want it to be close to what I have in Mudbox.
Example:
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