Hello guys. I've been looking for answers from anyone I could on the internet, on real life, from family and friends too. Basically for the last days I've been really stressed out because a lot of thoughts have gone into my head. As I am fastly approaching my last year in high school, I need to decide on what I want to do…
Hello, my name is Andrew, or Verisof (nickname) I am a highschool student from Romania aspiring to become a concept artist or an illustrator at a video game company. I'm creating this thread mostly to track my progress but I am open to any kind of critique, opinion or ideas. Feel free to say or to ask anything, we are a…
Hey guys, First post, and let me just say I hope everyone is staying safe in these challenging times. While I am still working (Essential... I fix smashed cars), I have wanted to up my skills as a modeler, as they are somewhat basic. Normally I need to watch and follow along a tutorial on a specific subject in order to…
To apply, Please PM me on Discord @ Finchy#5545 or Join our Newly Created Discord channel https://discord.gg/mjF2JSm Contracted – Paid We are seeking a talented environment artist to join our team in making great games. The ideal candidate will have some experience with next-gen asset creation, high poly/low poly modeling,…
Hey there polycount people, so first things first; I was wondering whether I should post this in the "How the F*** do I model this" topic, but since this is a more specific topic to me, I thought I might give it a shot. That is that. Now, at this point I guess most of you have already seen some of the gigantic God Of War…
We're looking for an environment artist to join our team at Lonely Egg Studio! ABOUT US: Founded in 2017 by partners Jessica Fong and Mark Biundo and headquartered in California’s Bay Area, Lonely Egg Studio is a small indie game studio fostering and developing meaningful games that are artistic and deeply personal; to…
Thank you for the feedback Neox! :D I think my take was just some misunderstanding from a video I saw, thank you for the clarification I changed things accordingly! Good evening, long time no see! I had a bit of a hectic past few days so I had to mark a pause in my projects, but let's try do something today! Not feeling…
I finally could finish this project this weekend. Since the last time, I implemented the shrine in my environment and, once again, tweaked the foliage mix for the meadow. Then I set up shots for the single frames and video with some cinematic cameras. While rendering I stumbled over some new problems with some flickering…
Hello guys, asked me in artstation how I've made the coins layered on top of each other, then I decided to write here the process.Here are the part of the graph to do the pattern: After the shape is done, in the part 1 I just use the Histogram Scan to create a alpha. We will need this for the Tile Sampler Color: In part 2…
@Reme86 Before you even start considering texturing you need to take a step back and take a good look at your model. It has a lot of proportion issues, take a look at the reference below. Almost on every part the proportions of your model don't match a actual SCAR, did you use a side view reference picture when modeling…