Hello dear folks from Polycount ! My name is Maxence Burgel, i'm a freelance concept artist since 8 years (already !). I've worked on a lot of small/medium project for differents games, but i always had one goal: One day, i will work at Blizzard. Dream job. Most of my experiences as concept artist was about landscape and…
Hello everybody! I'm new to the forum. I have been looking at some stuff posted here and I must say generally the quality of works here is sky high! Let me introduce myself. I have been working as a game artist from the year 2000. Before that I did more some nasty advertising gfx stuff. I started freelancing 2005 and for…
Hi my name is Nestor Chavez and I have been a 3d modeler for 10 years with 5+ years of game industry experience.I have obtained a degree in 3d design from Los Angeles Mission College Institute of Multimedia Arts.I have done various freelance gigs such as prototyping for inventors, visualization rendering, game character…
Good Afternoon Everyone, Tejada Solutions International is an exciting opportunity for visual artists to expand their portfolio and project diversity while working in a fast paced and fun virtual studio environment. We have a vast array of different clients and projects spanning multiple disciplines. One day you can expect…
Hello everyone my name is Angelo Im a Graduate from the university of central Florida. Finished my bachelor of fine arts in character animation. Graduated on 2013 and ever since have been battling on getting my foot in the door. By 2014 I moved to Los angelas area to find my way and learning more about the industry and…
"Greetings Polycounters. We are looking for a talented environment artist to work on Squad. We are making a realistic teamwork based shooter with 100 players, large maps and vehicles. We had a successful kickstarter last year, and are currently in Early Access on Steam, with a healthy playerbase and around 350,000 copies…
I am 3d artist with 15 years+ of experience. Currently available for any freelance work - primarily looking for hard surface/ prop work but open for any opportunity. (available to relocate since July) For last few years I have been mainly focused on hard surface works but I'm not limited to do only this kind of work, I can…
So things have been interesting at my job lately to say the least, so I figured it'd be a good time to post my website and get some crits on it. http://www.mikeogden3dartist.com/ I have about 3 and a half years working at a software company doing military sims, arcade games and home theater games. While it's using our own…
Hello, I want to start working in the modelling/gaming industry as an 3d artist or environment/ level designer. I started using blender a couple of years ago and stopped using it due to a different lifestyle. In June this year I rediscovered my passion to 3d and decided that this time I am going to take it to another…
Hello lovely video game peoples! I'm an indie dev out in Seattle, and I'm looking to take the next step into the game industry. I've worked for indie games like Read Only Memories from Midboss and What Pumpkin's HiveSwap, but I'm trying to either get more steady freelance work, or just get into studio work. Some VFX…