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Need guidance to get my foot into the 3D gaming industry

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polyman30 polycounter lvl 4
Hello everyone my name is Angelo Im a Graduate from the university of central Florida.  Finished my bachelor of fine arts in character animation. Graduated on 2013 and ever since have been battling on getting my foot in the door. By 2014 I moved to Los angelas area to find my way and learning more about the industry and realized that i needed more work on my portfolio. Bin in Los Angeles for about a year and some months and still have not gotten any way in and get industry experience. have also tried freelancing but no luck there either. I have been taking master classes on my stay in LA , one online class at Gnomon and three other class at CGMA academy. If i can get  any guidance from anyone on what i can do or go to get some experience in the field I would greatly appreciate it. I have applied to several big companies and I know that might be the reason. I wanted to ask if any one also knew what smaller companies I could apply that ask for less experienced graduates. If anyone can help i would greatly appreciate it thank you.

My website is : www.angelogazzia.com
have some of my work on the site am still working on some more projects to put up.   

Replies

  • slipsius
    Im not a modeler, but right away I would saw you need to update your portfolio presentation. You have no wire frames or texture flats. Nothing to show your process, or the technical side of things. Employers want to see that stuff when they are looking for people. 

    Your resume is hard to read. Grey on grey does not work. Change the font colour to something more clear.

    Besides that, I would say keep plucking away. keep pumping out personal work. Companies tend to remember names if you keep applying, and if you keep applying with a brand new portfolio, you`ll get noticed. 



  • Joebewon
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    Joebewon polycounter lvl 12
    Hey Angelo, 

    Looking at your portfolio I have to agree with @slipsius on your portfolio presentation.  
    On your main page, you have your main renders but then no explanation showing anything else.  I think wireframes/textures, even polycounts would be helpful.  

    But, on your blog page you have two characters that show the concepts next to them.  Showing that on your portfolio would show employers you can follow a concept when it comes to modelling a character.  And honestly I had a hard time reading your resume, if you're going to run with a grey background I would make your text white.  Also, you should switch spots on your resume with your Software Proficiency & Education.  At the end of the day an employer is going to be more concerned about your skills than your degree.   

    I think if you just keep pushing forward with personal projects, learning, and spending time creating characters you'll be able grow as an artist and people will recognize it.  

    Keep pushing forward!
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