So things have been interesting at my job lately to say the least, so I figured it'd be a good time to post my website and get some crits on it.
http://www.mikeogden3dartist.com/
I have about 3 and a half years working at a software company doing military sims, arcade games and home theater games. While it's using our own engine and it's still real time, I know it's not proper game studio experience, so I'd be applying for more junior level environmental artist positions I'd imagine, or generalist 3d.
As for the site, things I'm aware of:
- Due to a computer crash, I'm missing some wireframes and texture flats (and some pieces I'm still digging around looking for em). Once I'm all set up and I find that some pieces don't have texture flats or wires to show, should I remove those pieces since they aren't consistent with the pieces that do?
- I know there are a few pages that still say 2009, and the back buttons don't show up, text being not quite lined up, just need to go in there and fix those.
- I do some 2d work from time to time as freelance (flyers, sites, etc), hence the little section at the bottom that I link to when I get clients on ODesk or whereever. Leave it or make it a seperate page?
Anyways, thanks for looking and any crits will be much appreciated.
Replies
Think the other stuff is great though, generally your modelling looks strong. I think you could push your texturing, get in a few more layers and 'age' your environments a bit more. For example the textures in 'western' and 'study' look too clean, dirty it up a bit and get rid of some of the horizontal and vertical lines.
As for the site, I like it, really simple to navigate and clear images
Gotcha, will do that. A lot of that was older work that I was keeping to show variety, but I can see that hurting in the long run. Thanks.