this is directed at the blender pros here, im looking at you metalliandy. just woundering if there is a way to have key that are depedent on the componet selection type. like say have doable click select a edge loop in edge mode and in face mode have it select linked?
I've just started studying how to rig a character and animate him in Blender. I was wondering if I could get feedback on the different animation sequences. Note: You need the Unity web player http://www.shaunlarkin.net/unity/build01.html thanks in advance!
Hi, I'm a former Maya user trying to get along with Blender. The problem is this. I want to fade the background floor to black. For this operation, I need to render whole foreground with the shadows from the car separately — with a transparent background. Then make another render only including the floor. But for some…
Hello guys, How are you? Any of you know an Addon for Blender similar to 3Ds Max script's textools where I can Control the texel density for my models? Thanks!!
AssetGen is a tool that will convert your high poly into a game asset by reducing the polycount, it does the UV Mapping, bakes your textures, creates your PBR shader and sends the result to the game engine in a single click. It works very well on stylized static meshes.The tool comes with tools to help you create your…
I posted a question a few days ago regarding different techniques of making a wall etc. https://polycount.com/discussion/comment/2641153 so I made a highpoly wall model and baked it, and Im still confused for several reasons. firstly, I noticed the normal pattern in Blender and SD are completely opposite... which one is…
Another blender question: is there a way to align uv island from an edge ? imagine a rectangle rotated, you select one edge and it rotates the island so the edge is now orientated horizontally or vertically.
The last tool I used was Zbrush as a beginner. Now I am taking care of my dad who had a triple bypass surgery last week. For next 6 months I will have to help him recover while mom is running the family business. I had to drop out of modeling and sculpting classes in Fall because of that. Caring for my dad and helping out…
Hello folks! I quickly made this potion in Blender and was looking for some criticism to help improve. My next step is to port this into Ue4 when I get the jiggle physics for the fluid working. But in the meantime, any input is good input! I thank you for the responses in advance!