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[Blender] AssetGen (free) - send your high polys directly into your game engine

polycounter lvl 7
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Linko polycounter lvl 7
AssetGen is a tool that will convert your high poly into a game asset by reducing the polycount, it does the UV Mapping, bakes your textures, creates your PBR shader and sends the result to the game engine in a single click. It works very well on stylized static meshes.
The tool comes with tools to help you create your texture Diffuse or Base Color (albedo) directly on your high poly, you don't need to compose the images. It includes tools to help you create your high poly, to automatically add edge wears, make a mesh look stylized (smooth edges and taper effect), bases meshes and quick operations.


Here is a demonstration of the tool between Blender 2.8 and Godot 3.1 using the new glTF 2.0 file format. In Blender I edit the high poly, I change the parameters of the textures, then I can almost instantly see the result inside the viewport of Godot ready to use:


The glTF file and textures take the name of the active selection, this means that you can send several high poly from the same .blend without overwriting.

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