From the top of my head, I would look into simple deform modifier to twist the cables or model a tiling twisted segment, followed by an array and curve deform modifier. Checking "Stretch" and "Bounds clamp" for the curve can be useful. Good luck ๐
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First video in the search results :)
https://www.youtube.com/watch?v=MXUZ55VV3EI
From the top of my head, I would look into simple deform modifier to twist the cables or model a tiling twisted segment, followed by an array and curve deform modifier. Checking "Stretch" and "Bounds clamp" for the curve can be useful. Good luck ๐
Just because it's the first, doesn't necessarily mean it's the most efficient.
If you're focused upon efficiency then probably geonodes is the way to go, these days ๐คจ
True. I find the curves approach still to be the fastest though.
Fair enough