I've just started studying how to rig a character and animate him in Blender. I was wondering if I could get feedback on the different animation sequences.
Note: You need the Unity web player
http://www.shaunlarkin.net/unity/build01.html
thanks in advance!
Replies
Last thing, to get rid of that subtle jump in the animation loop you should smooth the ends of the ipo curves. I found a tutorial, on how to do that, before on vimeo I'll try to find it again.
I did noticed some of the topology was deforming strangely. I still have a lot to learn about modeling for animation.