Hi there! I am modeling a piece of furniture with a symmetric-curved decorative element. Exept the Bezier the others leave me with a complete mess. Does anybody know an information source so I can train working properly with curves? Because I have to planar and convert the mesh to poly I am having a really hard time to…
I need to apply stroke along curve. The problem is that the only way to apply brush effect to stroke is through moving the curve which is really unusable for what I need. I need to apply damStandard brush around cylindrical part (not perfect cylinder though so radial symmetry won't do the trick). Can I do it with curve ?…
From my experience I don't see a lot of difference between the different modeling programs for NURBs workflow. I jump between Softimage and Maya. The basics all apply equally. Workflow varies a lot for the subject. My most common one starts with drawing out some nice curves that mach the profile of a specific piece. Next…
Hi guys. Please, how can i made a road texture like that: http://cgtextures.com/thumbnails/textures/Roads/Roads/Roads0119_2_preview.jpg Looks like that in a curved 3d object: http://www.hdwallpapersinn.com/wp-content/uploads/2014/09/Curvy-Road-TiltShift_www.FullHDWpp.com_.jpg
Hey guys!. complete newbie to hard surface in zbrush here, what i want to achieve is a super clean and accurate angle slice, which can be achieved by slice curve brush. However, i wish to repeat the SAME angle across different places. And this angle is not something that can be achieved through snap angle, (E.g. an angle…
My sculpt is made up of multiple sub-tools but I've done a remesh and projected enough detail to serve as a suitable surface on which to create some plant/vine like detail. Using the CurveTube brush with Snap turned on and I'm getting some really bad results which hopefully someone can help me with. I've tried varying the…
Is it possible to create edges (like the knife tool) along a curve onto a mesh? (curve created while mesh was "live") "Project Curve on Mesh" creates 2 curves, and that is not desirable since I want to automate the steps above. Any idea how this is achievable?
Hey guys, got a small error here when trying to edit my curves line for my insert mesh brush. I created a separate polygroup as you can see and used the curves frame mesh option in the stroke panel to get a curve line around the border. My problem starts when i try to delete parts of the line as i only want the curve line…
I am trying to do bricks around a plane and would like a proper sharp corner, however when I use a curve and array it just curves the bricks around. I need to do this for more than one object so I'd like to not have to place them manually for each one... Is there any way to do this quicker? I tried to extract the edge and…
Yo Polycount, I'm having a bit of trouble finding some info on this topic. The only thing that I've found that comes close is this dead thread: https://www.sidefx.com/forum/topic/53784/ ". . . in Houdini is how to handle copying pre-made modular sections along a curve while still maintaining the original size of the input…