My sculpt is made up of multiple sub-tools but I've done a remesh and projected enough detail to serve as a suitable surface on which to create some plant/vine like detail.
Using the CurveTube brush with Snap turned on and I'm getting some really bad results which hopefully someone can help me with.
I've tried varying the CurveStep and Curve Projection Range with no real change in behaviour. Sometimes I get a better result drawing the curve out much slower, sometimes it's even worse and it jumps to the other side of my mesh. Other times the tube will conform to the surface to a point, and then appears to lose the surface snap and draw in a fixed axis.
Any help on getting this to work properly would be great. Thanks
On the left is the curve as I draw it, middle is the same view after the curve is drawn, right is the same but with the view turned to show how the curve is losing the surface.
Replies
Curvetube might have Once Z set by default. If so switch it to Continuous Z (Cont Z).
CurveTubeSnap on the other hand should have that on by default.