Hey, in 3dsmax there the amazing "Peel Mode" where I can pin verts and pull and push the UV's to get straight results really quickly. Wondering if theres a Maya equivalent? :)
I don't hear much talk about the awesome Hard Mesh awesome plugin that just released for 3dsmax. Hardmesh is the closest thing to Modo Meshfusion in 3dsmax. The Smoothbooleans 2.0 plugin comes close but it is less fluid. The new 2021 Retopology modifier and quad topo plugin are not suited for a lot of boolean detail work.…