SHIFT_Drag to Extrude and Inset.
UDIM support for viewport via OSL bitmap.
Slate ME drawing performance improvement.
Support OSL string in viewport. You can play animated sequence in viewport when you use OSL bitmap.
UDIM support for BakingToTexture.
Animation support for for BakingToTexture.
Various UX and MXS improvement for BakingToTexture.
Multi-threaded Weighted Normal modifier.
Preservation of explicit normal work continues.
Fluid loader is exposed to particle interface. You can directly render MaxFuild with VRayInstancer and such.
PRT export of uv and id for Fluid has been fixed.
- DefaultParamInterface for custom default. I have something for this. A blog post will be up soon.