Hi,
I'm currently
making an auto-retopo plugin for Maya and 3DSMax.
I'm looking for few beta-testers. Let me know if you are interested !
I will need your email to create a license key for the test - so just send me a private message with your email.
And let me know if you want to test for 3DSMax or Maya.
Many thanks to all guys who helped me!
Beta testing is still open for plugins for Blender, Houdini and C4D....
Replies
Zremesher is great for organics, but hasn't been ideal for hard surface retopo,
is this something that can be addressed this time around?
If possible, can I still get on the beta? I could try wih both Maya and Max
If possible, can I still get on the beta? I could try exclusive with 3dsMax.
Please
Some of my models have clean quaddy topo, and some with messy triangulated stuff on the flat bits, and I have a high-fidelity laser scanned model I'm interested in testing this on. Sent you a PM with my email.
Btw finally got the time and model to do heavy work with your plugin. Brace yourself reports incoming
I'm an ex 3ds Max user who is very happy using Blender and ZBrush since a number of years. If your new ZRemesher-like tool would get a Blender version, I would definitely buy it, because it would allow me to switch between Blender and ZBrush a lot less. And I'm 100% confident that a lot of fellow Blender users would buy the add-on. There's a lively market for Blender add-ons and it is growing fast with the imminent release of the increasingly popular Blender 2.8.
When you've started a Blender add-on version of your tool, I'll be very happy to test it, having a lot of experience using ZRemesher and 3D-Coat's Autopo.
Many thanks in advance.
Some people are discussing how awesome it would be to see your tool in Blender if you want to have some idea (as well as seeing some new and exciting Sculpting Development being brought to Blender): https://blenderartists.org/t/pablo-dobarro-reveals-his-master-plan-for-sculpting/1150731/481