We invite a talented Technical Artist to significantly contribute to our "One Right Eye" project. This unique role demands a blend of artistic flair and technical prowess, focusing on the integration of complex 3D models from Blender into Unity. Unlike projects requiring multiple simple assets, ours revolves around a…
So I imported these low res swords from Max 2012 by using the FBX import (due to .max files freezing). I get these weird artifacts from the mesh. These have no normal maps on them. They're just the low res model themselves. I've tried to check the following: -Flip the triangles (same result but in the opposite direction)…
I have an animation where the object is being evenly scaled up from 0.1 to 1. A second animation follows the first and keeps the scale at 1 the whole time. As soon as the anim blends to the second one the size scales down back to what it was in the first animation begining. I'm using a plugin that builds the rig for me,…
A big issue you may run into is the shadowing of the terrain. It is not likely you're doing to get the distant terrain to be within the shadow distance without using a ton of shadow cascades, so you may try to bake lighting and use distance shadow mask- which isn't ideal and not even supported in all render pipelines.…
Been messing around with unity, learning scripting, do tutorials... Time to get a serious project going, I've been bouncing this idea around a bit over the last year or so and feel it's time to get started. I'm using the unity3d tut as a base with some of the scripts I've been working on, the base is there so now I'm gonna…
Hello, I am having troubles with replacing a skinned mesh with another mesh. To give more detail;SteamVR in Unity uses a skinned glove mesh for hand controllers(image below), and I want to replace it with human hands. I have imported the glove model from SteamVR into 3dsmax and Blender, and removed the mesh and applied my…
Hey all! My team recently released our Unity game "Fool's Run", for which I was the sole artist. I wanted to share some shots with you guys and hear any feedback you might have. I also made this video for my portfolio: https://www.youtube.com/watch?v=HcRgZ88342I Mistakes: * The worst mistake we made was deciding to make…
Hi, i've released a package called 2D Retro Platform Kit (2D RPK) some days ago on the Unity Asset Store an i would like to know what you think about it. It is a kit of pixel style retro game art composed of 169 sprites and 180 prefabs that you can use to develop your own 2d platform game in Unity. It is available here:…
RNG Studios is looking for a FX artist working in Unity to help us fill out our new fantasy tactical game with awesome character spell effects and atmospheric details. Your goal is to make our characters come to life with smartly designed effects for a small team, all while working remotely from the comfort of your own…
My team and I have been developing a Unity game due for release on mobile platforms later this year. The game is nearly complete and quite robust in its current version but we'd like to bring on an artist who can help us improve the levels and environments before we launch. The title is a top down shooter psychological…