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[Unity] Magical Cave Environments for "Fool's Run"

polycounter lvl 6
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godejon polycounter lvl 6
Hey all!
My team recently released our Unity game "Fool's Run", for which I was the sole artist. I wanted to share some shots with you guys and hear any feedback you might have.





I also made this video for my portfolio:

https://www.youtube.com/watch?v=HcRgZ88342I


Mistakes:

  • The worst mistake we made was deciding to make such a huge environment. I would've loved to spend more time on asset creation.
  • We had to use Unity's real-time lighting for a variety of performance reasons, which sucked. The up side is that I learned a lot about making a game run well during this project, so hopefully that won't happen again.
  • Personally, I took on a lot more programming tasks than I should've, which took time away from making the game look good. On future projects, I will focus on my own responsibilities more.



I'd love to hear any feedback you have on the presentation and the environments themselves. If anyone would like to see some breakdowns, I would love some motivation to make them, so let me know!
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