I have an animation where the object is being evenly scaled up from 0.1 to 1. A second animation follows the first and keeps the scale at 1 the whole time. As soon as the anim blends to the second one the size scales down back to what it was in the first animation begining.
I'm using a plugin that builds the rig for me, and I noticed that the global scale of the object is redirected to the parent group of the skeleton called 'Deformation System'. And despite this deformation system is out of the exportation settings it gets exported (because it has some inherited animation from the skeleton). Can this 'deformation system' heritance be the root cause of the problem? I'm importing it in Unity.