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Weird Artifacts on FBX import from 2012 to UNITY engine

So I imported these low res swords from Max 2012 by using the FBX import (due to .max files freezing).
I get these weird artifacts from the mesh.

swordstest.jpg

These have no normal maps on them. They're just the low res model themselves.
I've tried to check the following:
-Flip the triangles (same result but in the opposite direction)
-Checked for extra verticies
-Checked for multiple faces
-Exported out to OBJ to Unity (horrible result)
-Rebuild the effected area by deleting and bridging them together again
-They're the same smoothing groups
-Merged all the verticies
-Tried different settings for export out the FBX.
-UVs are laid out as it should. No overlapping.
-Have downloaded the newest FBX plug in.
-Max files still freeze when I put them in the Unity Folder. (Max import somehow chugs)

Someone please help? This has been stressing me out and I can't figure out the solution

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