So I imported these low res swords from Max 2012 by using the FBX import (due to .max files freezing).
I get these weird artifacts from the mesh.
These have no normal maps on them. They're just the low res model themselves.
I've tried to check the following:
-Flip the triangles (same result but in the opposite direction)
-Checked for extra verticies
-Checked for multiple faces
-Exported out to OBJ to Unity (horrible result)
-Rebuild the effected area by deleting and bridging them together again
-They're the same smoothing groups
-Merged all the verticies
-Tried different settings for export out the FBX.
-UVs are laid out as it should. No overlapping.
-Have downloaded the newest FBX plug in.
-Max files still freeze when I put them in the Unity Folder. (Max import somehow chugs)
Someone please help? This has been stressing me out and I can't figure out the solution
Replies
So what I do is:
Select Low res > Export selected > Save as FBX >
Check on Smoothing Groups, Turbosmooth, and preserve edge orientation.
I've tried it with split per vertex, tangens and binormals, etc too.
Same result.
I tried to triangulate those effected areas myself and exported it to Unity. Same problem.
Also try exporting it to OBJ and then re-import into Max, then export again.
All I could think of that you haven't checked yet is that the model might be insanely big or very small.
I have never encountered this problem before myself and you've already tried all the most obvious things I guess.