Hey Guys ! So I imported the whole city from max, and made a few arrangements inside Unity. I'm pretty new to this and this is the first Unity build / map I've done. The walking and jumping is toned down to a moderate speed. The city is hugely undone and there are different buildings and street elements pending to be…
simplygon is an industry leading LOD and 3d asset optimization tool, that was suggested to me here by a fellow member. so I looked through simplygon youtube video on how to use it with unity (short vid - [ame] https://www.youtube.com/watch?v=qEyPVNGxGb8[/ame]) However, in unity, when i press create LODs, it creates the…
Like the title says, we create training apps that end up on Android tablets. The content is published in Unity and we do most of our 3D in Maya. It's not a FPS or a free moving game. We are using Unity to give the trainee an interactive 3D experience in what used to be done via photorealistic 3D renders and animations.…
I'm looking for artists to fill the following positions SLOTS Open: 2 - 3D Character ModelerOpen: 2 - 3D Texture ArtistOpen: 4 - 3D Environment ModelerOpen: 3 - Props/Interior Modeler BONUS CAPABILITIES 2D Frame by Frame Animator (High Quality Work) - Clip Studio Paint | Current/Extra Project2D Skeletal Animator - Live2D…
Don't know if there's a way to slide things to match an axis if you have an off angle edge? For example, I want to align this loop on a sloping section to the y-axis of the perpendicular box, however it snaps a few units off. Am using the following snap controls This is for a project where I'm taking old BSP level geometry…
4 hour of work and I created this draft midpoly scene. This is two main parts of the game (yes, it's really small). The next step is importing it to Unity and trying gameplay with this geometry.
You've gotta help me, fair folk of this realm! I need to create a creature from scratch for an assignment. I use Maya and Zbrush My initial plan was to both start and complete the high-res in Zbrush via ZSpheres + ZSketch + Unified Mesh until finishing sculpting, and then retopo it to a low-res from scratch with 3D Coat or…
I've spent days trying to resolve these problems so i figure if anywhere has any semblance of a solution, it's polycount. I'm a student artist using Second Life as a platform since it's easy to collaborate on. Anyway, the problem: (picture speaks a thousand words) (uploaded image is a JPG for forum friendliness, i realize…
Hi, I'm a 3D Artist focused on props and environments for games. Specialized in handpainted and PBR texturing workflows, low-poly and high-poly modeling, and optimization for real time engines like Unreal Engine and Unity. Skills - PBR Workflow - Handpainted Texturing - UV Mapping and Unrwrapping - Hard Surface Modelling…
Now, the amount of time we dedicated to these vehicles to be modeled and uved was one and a half weeks. We kinda managed in time more or less but because we had some problems after two weeks (which I will bring up later) we decided to cut two models from the final game. Therefor at this moment, the game is supposed to have…