Don't know if there's a way to slide things to match an axis if you have an off angle edge?
For example, I want to align this loop on a sloping section to the y-axis of the perpendicular box, however it snaps a few units off.

Am using the following snap controls

This is for a project where I'm taking old BSP level geometry from Unreal Tournament ( 99 ) and meshing it for UT2004 , so far aligning cuboids has been fine as most stuff aligns to x/y/z, but the slopes I'm having a challenge with. :P
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