Hey Guys !
So I imported the whole city from max, and made a few arrangements inside Unity. I'm pretty new to this and this is the first Unity build / map I've done.
The walking and jumping is toned down to a moderate speed. The city is hugely undone and there are different buildings and street elements pending to be modelled and added.
There's a huge quad under the map as the ground hitbox and some quads for the overwatch with stairs, so you can't walk on the overpass just yet. There are also area sounds and a general ambient sound to help with the misty chilling night atmosphere.
I can't figure out the reason behind the slight latency in the movement, but I guess the map needs to be optimized with culling masks and instances. It would be great if you can give comments, criticism & suggestions.
Here's the Unity build : http://www.mediafire.com/download/62lichcipyb3lf6/Green+City.rar
And here are some screenshots :
Replies
@PandaBear
Thanks Lights definitely need some variation. There are only a couple of lights in the scene really, the streetlights are baked to texture, and there's just the ambient light.
@luge
Originally the scene was supposed to be a flythrough over a huge city, I added walking just for fun. The build isn't that different aside from the area sounds such as the crickets near the bushes, the electronic buzz near the lights and transmission towers, and a constant city ambient sound.