Hey everyone! Decided to work on a small project to improve my modelling and texturing skills while searching for a job ;) I'll be realizing this amazing concept by Jourdan Tuffan below ^^ The current plan is to do a blockout of the Inn to figure out the volumes and move to work on the tower. Once that'll be finalized I'll…
Title says it all. I'm looking for a hard surface modeller for my Scifi F/TPS war game. I have the concepts, gameplay, and some of the mechanics ready, I just need someone to make some assets: weapons, vehicles, etc. Please reply if you are looking for something to do or want practice. I'll set up a kickstarter and/or…
Bit offtopic but I think the focus on art AI is pointless. Senior artist skills are already way above and beyond what is capable with AI at the moment due to technical reasons as well as iterative art creation, and I do think we're sort of reaching a plateau when it comes to art fidelity. What we should really be looking…
Thank you, It's a good point you mentioned about the spilt food. When I was gathering references I was kinda visualising the "world" to be shabby and dirty. Like junker town from Overwatch and the city from the fifth element, and that people simply don't care. It's a dirty and shabby city. Another idea for the concept was…
Hello, I'm looking for someone long term, who can retopologize humanoid and non humanoid characters in Maya. The topology requirements are very big, so you must have a lot of experience in the field and know how muscles are stretching in animations. Currently, I have a smaller job (around 2 to 3 days) just a character that…
Hey everyone, I have been working mostly solo on my game Brimstone Brawlers for a few years now and every so often I get some budget to get some freelancers to help out. Now is a time like that! The game is a top down brawler set in a dark lovecraftian/gothic/steampink victorian world (yeah it know its a bit of a mix, not…
Hello, I'm looking for a professional rigger, who can provide a very good humanoid rig (biped + face) for a Overwatch-styled character, who will be used in the Unity realtime game engine. It means must have an experience with Unity rig humanoid setup. The character will be bending a lot and be put in tons of yoga poses and…
Please join us in congratulating the artists who are responsible for the Polycount banners this month! Remember, if you see something that's banner-worthy, use the Flag > Report button and let us know. How do we choose 'em? It's a deep mystery, folks * https://polycount.com/discussion/170250/sketchbook-renan-fabricio *…
Hi there, we are looking for someone to make character models for our game. This is a really important position and you should be very active on the team and good at communicating. If this interests you, you can read on ahead to learn about the requirements and what we are looking for.We are looking for someone to create…
Hello, I'm looking for a professional rigger, who can provide a very good humanoid rig (biped + face) for a Overwatch-styled character, who will be used in the Unity realtime game engine. It means must have an experience with Unity rig humanoid setup. The character will be bending a lot and be put in tons of yoga poses and…