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[Paid] Experienced 3D Character/Retopo Artist Needed (Maya)

Hello,

I'm looking for someone long term, who can retopologize humanoid and non humanoid characters in Maya. The topology requirements are very big, so you must have a lot of experience in the field and know how muscles are stretching in animations.

Currently, I have a smaller job (around 2 to 3 days) just a character that needs a few fixes with the topology and textures + some blendshapes for lipsync, but in the upcoming months, I will have a big quantity of characters for you to work on, mainly humanoids and humanoid monsters.

Requirements:

Artstyle:
  • Overwatch, stylzed
Software: 
  • Maya
  • Zbursh
  • Substance
  • Unity, especially HDRP experience is a plus
Skills: 
  • High Quality 3D characters (humanoid and monsters)
  • High Quality Retopology for animations that require lots of stretching
  • Blendshapes
  • UV Unwrap, Texturing, Baking
  • Making blendshapes (lipsync, changing sizes of different body parts for character creator system: arm_size, legs_size etc)
  • High Poly characters creation is a plus, but usually I have someone else to do the high polys

Payment:
-Paypal with NDA and Payment contracts on the budget we agreed to work with, requiring digital signature and your names.

If you are interested, message me with a link to your Artstation, topology examples, rates and finally your Discord id or skype.

Best Regards!
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