Hello,
I'm looking for someone long term, who can retopologize humanoid and non humanoid characters in Maya. The topology requirements are very big, so you must have a lot of experience in the field and know how muscles are stretching in animations.
Currently, I have a smaller job (around 2 to 3 days) just a character that needs a few fixes with the topology and textures + some blendshapes for lipsync, but in the upcoming months, I will have a big quantity of characters for you to work on, mainly humanoids and humanoid monsters.
Requirements:
Artstyle:
Software:
- Unity, especially HDRP experience is a plus
Skills: - High Quality 3D characters (humanoid and monsters)
- High Quality Retopology for animations that require lots of stretching
- UV Unwrap, Texturing, Baking
- Making blendshapes (lipsync, changing sizes of different body parts for character creator system: arm_size, legs_size etc)
- High Poly characters creation is a plus, but usually I have someone else to do the high polys
Payment:
-Paypal with NDA and Payment contracts on the budget we agreed to work with, requiring digital signature and your names.
If you are interested, message me with a link to your Artstation, topology examples, rates and finally your Discord id or skype.
Best Regards!