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[WIP] Medieval Inn | Stylized

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Hey everyone! Decided to work on a small project to improve my modelling and texturing skills while searching for a job ;)

I'll be realizing this amazing concept by Jourdan Tuffan below ^^

The current plan is to do a blockout of the Inn to figure out the volumes and move to work on the tower.

Once that'll be finalized I'll decide if to move on to realize the rest of the Inn, maybe also add scenery around it ^^

The environment will use a couple of tileable materials for roofs and bricks, a trim sheet for wood and metal, and a small kit for stones + small objects.

As for the referenced art style, I'll be going for a classic stylized overwatchy one and focus on that iconic look.

To that end, I'll be referencing some articles like "Building a Snowy Little Town in Unreal Engine 5" by Philip Klevestav and "Technical and Visual Analysis of Overwatch" by Timothy Bermanseder

Here's the current breakdown inspired by the one Sophie Rose Stübinger made for her Artstation Challenge "Dragon's Rise: The Forgotten Realms - Gnome Village". I'll also be referring to it and other threads here on polycount like the Stylized Chaparral one to create the upcoming posts, trying to keep them simple and to the point =)

And that's it! Feel free to point out potential problems with how I've currently planned to approach it or if you would be going about it in a different way, in the meantime, I'll start working on this environment, see ya soon ;)

Thanks for reading and have a great day!

Replies

  • GraizzaroAndrea

    #Blockout V1

    Project update! I had a bit of free time and was able to blockout the Inn and find a nice camera angle similar to the one in the concept =)

    Below are the 3 cameras that I've locket at the moment, 2 and 3 are almost identical but they use different sensors, the middle one is a default 16:9 while the right is a "Full Frame DSLR" with a 36:24 mm sensor.

    Keeping them both atm, since I can't decide which one would be the best, the middle is what someone would see if this was an actual in-game environment, while I find the right one more interesting shape-wise but I'll see if it will still hold up once the model is a little bit more deformed.

    Left (concept reference), Middle (16:9), Right (Full Frame DSLR)

    Next up, see if I need to modify the blockout a bit to improve its composition before locking it and move on to isolating the tower and start working on its final model and trim sheets blockout.

    And that's it! If you feel like the blockout could be improved in any way feel free to comment or send a DM

    Thanks for your time and have a great day!

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