Hello everyone. After completing a full animation rig on a model with segmented geometry, parenting, etc., I was wondering how you would transition into a skinned rig/what the next step would be in the rigging process. Would you just transfer the animation onto a similar hierarchy but just in a skinned mesh? And is an…
Hi All! [This my first time posting here, if I'm in the wrong place etc, just point me in the right direction so I'm not covering old topics] Bit of Background: I've recently just finished my degree in Computer Games Modelling and Animation, like many others I'm looking to get involved in studio work to begin building…
I have a great opportunity with a proven game developer in the Southwest that is a subsidiary of a well-known publisher. Their most recent title was an MMO game that combined elements of RPG and large scale action strategy. They are currently in development on an unannounced MMO IP. They offer excellent salaries, bonuses,…
Hello, this is a question I've been wanting to ask and I am interested to hear what most people on the forum will say. Right now I am the type of artist where I feel more comfortable sticking to creating concept art, low-poly modeling, UV mapping and texturing. It's not to say that I won't refresh my rigging and animation…
Howdy, I have a flying drone that has movable parts on it. These parts include: * Rotating camera * Landing gears * Propeller * Flaps I've made the Hi & Low models and am getting ready to unwrap and texture them, but I'm stuck... -Should I texture and export the various parts as separate objects? Do they all go on the same…
Hello, Getting a weird vertex poke in my animation whenever its imported into Marmoset from Blender. I've used both Shape Keys and Bones to create the animation. I've tried importing it elsewhere (Sketchfab) with no pokes in the mesh while the animation is active, and also attempted to reimport the fbx into Blender again…
Hello people, hope you're all doing great! I've been recently working on a personal project and wanted to add some animations to make it more lively, with an end goal of rendering it in Marmoset Toolbag (v 3.08). So basically I'm exporting an FBX with animations, from maya 2018. But when I import my FBX in Toolbag, it's…
Well here's the description page: https://jobs.ea.com/jobs/jobposting.aspx?refresh=1&postid=a0z50000000GtDF But let me explain what we really need. This position has been open for a while, and we are having trouble filling it. SWTOR is trying to look a lot better in combat than other MMO's. We want combat that looks like…
When Jorge Gutierrez graduated from Art School in 2000 he immediately began pitching his idea for an original animated film. He was met with rejection, countless studios telling him "you’re just a kid...you don’t have any experience.” But Jorge had a plan, start with an internet cartoon, then a TV show and eventually get…
Digital Artist Management is currently assisting a high profile Los Angeles game development studio in their search for a solid Animator for a new original Action Adventure franchise for the next generation consoles. This group already employs a solid Animator staff, but they are looking for a few more additions to ensure…