Hi All!
[This my first time posting here, if I'm in the wrong place etc, just point me in the right direction so I'm not covering old topics]
Bit of Background:
I've recently just finished my degree in Computer Games Modelling and Animation, like many others I'm looking to get involved in studio work to begin building experience.
I want to pitch myself as a 3D Animator and thus have tried to focus my portfolio as such. I have included a link to my online portfolio which features the three pieces of work I consider both relevant and the best. From my standpoint, I believe the videos for each are overly long and thus the viewer ends up skipping through. Additionally, the animations could be presented better however I'm stuck for ideas.
The environment piece titled 'Railway Workshop Interior' was included as many of the animator positions I've applied to stated they wanted generalist qualities and environment examples.
Finally, I do have an ArtStation however this is mostly filled with my environment work from my course, the website is solely a focus of my animation specialisation.
Any feedback, criticism, tips, tricks and pointers is more than appreciated! Thanks for taking the time to have a look!
Links:
https://www.oscroftcreative.com/
Replies
In game stuff is OK, but you want the viewer to be able to see the animation clearly and without distraction. A simple playblast will do.
Keeping your reel short forces you to pick your best stuff. You'll want to focus on body mechanics and readability. Acting shots don't hurt either. Look at some reels of people already in the industry, this will give you an idea of what to aim for and also help with ideas for composition, etc. If you have any questions don't be afraid to ask!
This vimeo group has many examples of how to do demo reels: https://vimeo.com/groups/gameanim
Look through many of them to get a gist of what impresses you and what doesn't. You will quickly see patterns in presentation, timing and the type of clips that are used. Learn to judge demo reels, and you will be great at making them!
To me your reel shows your game and art assets more than your animations. People should be able to know what you wanna show them without you telling them.
Appreciate the advice!
Many Thanks!
Hi all
I thought I would post this as a reply rather than starting a new thread. I have took the feedback both Anthony and Einar provided and produced a new showreel.
Before I go ahead and modify my site to accommodate this I would like some feedback on the latest version if possible? I have made this reel with the following points in mind:
- One minute or under in length
- Solely focuses on animation - no environment clutter
- My 'best' animations at the start, followed by my 'good' animations, followed by more 'best' animations
I have provided the link to the video below, once again, any time taken to provide feedback is more than appreciated! Many Thanks!Video Link -
For the character running at the beginning, you could put all 3 angles in one shot. This is often more visually interesting because it fills the screen, and let's you show the cycles for longer without jump cuts.
Appreciate the reply!
Many thanks for the additional input! I understand where your coming from with the mechanical rigging and this time would probably be better served dedicated to more organic movements.
As for producing this 3/4 perspective that both you and Tholmes have mentioned, are you familiar with the process or could possibly link me to a tutorial. I use Adobe Premier Pro to compile the clips.
Once again, appreciate the response!
When you do this I'd also repeat the cycle again to give us time to digest it. Currently it's a bit short.