Note: I need to take some screen shots, but I'm worn out. I'm just going to throw the question out in case it is something dumb, recognizable, and can be easily fixed. Whenever I turn on Direct X11 in UDK I get odd lighting on my players weapon. If I am in a pitch black room I can still see light being cast on it (not the…
I've setup just a head mesh with some solid color diffuse, normal and roughness. But I've getting some unwanted results while setting up my lighting. I'm trying to get rid of some sharp shadows, but by changing the source length by as little as 0.001 it gives me some ugly scattering. I seems like the skin scattering in UE5…
I have this one and I love it. It covers a broad range of topics regarding light that can be applied to pretty much any visual medium. [ame="https://www.amazon.com/Light-Visual-Artists-Understanding-Design/dp/185669660X/ref=sr_1_1?ie=UTF8&qid=1398914381&sr=8-1&keywords=richard+yot+light"]Light for Visual Artists:…
Hey guys, I have a building scene with a glass window and a point light outside it, I would like the point light information to pass through the window and affect the interior of my environment and also create shadow information. Currently the light only affects one side of the window. I've been fiddling for ages, is there…
Can I let a mask follow a directional light for instance i build a mask that blends between city night lights on a planet and day time. now i want the directional shadow light to follow my mask. meaning if i change the directional light the mask follows. any input would be great.
[FONT="] [/FONT] [FONT="]Naughty Dog Santa Monica, CA [/FONT][FONT="]www.naughtydog.comAbout our company Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a relatively small team…
isnt that bad for performance? It has a performance impact, i'm not sure it's necessarily bad (except for foliage). Shadows are only dynamically cast when they're in the attenuation radius of a dynamic light, so the dynamic cost is essentially free if there's no dynamic lights the object needs to react to. This is…
I'm working on a real-time environment, but is it worth trying to get the lighting to look good in Max's viewport, or should I just fake it in a render? I'm almost to the point of just importing it all to Unreal 3 so that the lighting works how I want it to. Any recommendations? I've had a look at several other lighting…
hello everyone. I have an idea, however I'm not too sure what exactly I should be looking into to achieve it. I don't want to fall down the wrong rabbit hole as I only have some experience in environment art. What I would like to do is create a black room which has lights with certain effects and trails and all that jazz,…
These are super late from my original posting a few months back on Artstation. Life and school have been a tad crazy (8 weeks to go and I'll finally have my bachelors!!!!!) I was contracted at Grinding Gear Games as a solo lighting artist over my school break (3 months). During my time there I was responsible for a major…