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UE5 Lighting issue - Source Radius & Scattering

polycounter lvl 12
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vonboe polycounter lvl 12
I've setup just a head mesh with some solid color diffuse, normal and roughness.
But I've getting some unwanted results while setting up my lighting.
I'm trying to get rid of some sharp shadows, but by changing the source length by as little as 0.001 it gives me some ugly scattering. 
I seems like the skin scattering in UE5 just from on to off and not much blending like in marmoset.

I would really appreciate if anyone could guide me towards what the issue is and how I might be able to solve it.

Thanks :) 





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