These are super late from my original posting a few months back on Artstation. Life and school have been a tad crazy (8 weeks to go and I'll finally have my bachelors!!!!!)
I was contracted at Grinding Gear Games as a solo lighting artist over my school break (3 months). During my time there I was responsible for a major lighting overhaul of the game, consisting of the Campaign, End Game areas and Vaal side areas (400+ levels). This included general scene lighting, skybox/cubemap creation, custom reflection capture, post-processing control and LUT creation. I also had to develop a few pipelines for lighting specific areas and achieving certain requirements.
It was an insanely awesome time and I'm forever thankful for Grinding Gear Games giving me the opportunity to work alongside other talented artists
The overhaul was released during the Synthesis update
More can be found on my
Artstation Campaign
Campaign
Campaign
Vaal side area cubemap (No lower hemisphere as it was added by hand to accommodate fake scene capturing)