I'm working on a real-time environment, but is it worth trying to get the lighting to look good in Max's viewport, or should I just fake it in a render? I'm almost to the point of just importing it all to Unreal 3 so that the lighting works how I want it to. Any recommendations? I've had a look at several other lighting threads, but haven't really found what I'm looking for.
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Which ever is going to allow you to make the most changes in the shortest amount of time is going to give you the best results.
Considering 3dsmax can play by the realtime rules, can render really fast, and it can be used to push the lighting up and above realtime if needed, I'd use it IF you're familiar with how the lighting system(s) work. But if you're more familiar with Unreal3, go for it. There is the added benefit of having your assets in realtime, in game.
Vig: Yeah, I really need to work on learning Max's lighting system more; another project