hello everyone. I have an idea, however I'm not too sure what exactly I should be looking into to achieve it. I don't want to fall down the wrong rabbit hole as I only have some experience in environment art. What I would like to do is create a black room which has lights with certain effects and
trails and all that jazz, and lights that project depth ie going into a layered portal and lights that project colours that would encompass the whole room then fade. The lights would have a dimensional space which moves around the room at different heights, sizes etc. however I would like all the effects to rhythmically react to a complicated drum beat, for example a pulse shape would hit when the kick drum hits. Ideally I would like to be able to view this room in VR. Any suggestions as to what I should be looking into or programs that may help with this? here are some reference pics with what I had in mind. thank you very much in advance.
Replies
This idea could be possible. I would try mocking it up in Unity since it has good VR support. You could use sprites to represent the light sources. And maybe render-to-texture for the portal.
Do you have some concept art, or example images to help explain the idea? Even a mashup of existing images might help.
- Unity 5 - Game Effects VFX - Teleport & Spawn
But just choreographing / sequencing these changes in some data file that your scripts read should be simpler, if you already know what songs you'll have to synchronize with in your game.