Hey everyone, I'm currently working on a British military off road vehicle called Foxhound. This vehicle (highpoly+lowpoly bake only) is going to be part of my bachelor thesis and it's also going to be the main portfolio piece when I'm going to apply for a job in the game industry within this month. I'm planning to create…
I'm working on modelling a character who has very long hair, and I've gotten to this point with it. She's going to be baked to a lowpoly and posed the same way as she is in the concept - she won't be rigged or animated. However, her hair is made up of a ton of different polygrouped chunks (about 20, hah) and I'm not sure…
Hey guys! This is my first time posting here. I was kind of afraid doing it, because there are so many great creations here, I felt like it's not good enough, but then I figured, I won't get better if I never get any feedback, se here it is:) Little fooling around in Marmoset I was thinking on making a version without a…
We've teased it now for a few days and today we're finally ready to announce our next contest: the VG REMIX! Brought to you by Polycount & Sketchfab, the VG REMIX is a short, 3-week long contest where artists will create lowpoly dioramas of a scene from one their favourite videogames. These depictions do not need to be in…
Hey folks, It's been a while, but spacemonkey and I have finished another Dota 2 Courier! We had the idea of a creature with a big book kicking around for a while after finishing Blotto, and when spacemonkey concepted up this little guy we knew he had to be made. He originally concepted the guy with 4 arms and a bunch of…
In this thread I will be posting my R2-D2 project as I work on it. Critiques are welcome. This asset would be for a PC/Console game. It also would be a major character, seen a lot and up close, perhaps as a companion in a 1st person game. The Lowpoly Mesh Ive used the Ubervert Count script to get vertex and other info:…
Okay I don't want to clutter the 'what are you working' thread anymore with this hence decided to make a new thread for it. Early anim tests made with the lowpoly garbage collecor : I'd like to use this thread as a place where to put many little animation tests, ranging from walkcycle to facial anims. I certainly won't be…
Hello all, I am working on a sci-fi enviro for an upcoming game I am working on. Ive hit some walls with the design and was hoping for some feedback, suggestions and ideas. I'm posing a series of images that shows the progress over the last week or so. I'm kind of happy with the overall shape and look of the room, but now…
So, I have a few questions about ZBrush. I've been modeling for awhile and I spent most of this year studying computer science at Northeastern University. I want to get back into 3D for the summer. So, I'll just lay down my questions. 1. I'm familiar with exporting a model to ZBrush and sculpting with it but can someone…
Glad to be throwing my hat in the ring this year. I remembered seeing the Ornn character model on ArtStation by Daniel Orive and after digging into Ornn's lore I knew he was the one. Played around with a couple of ideas for the skin theme I decided on "Voidsmith" Ornn. Gist of the lore goes something like this: - Ornn gets…