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Sci Fi Hangar Bar - WIP

Hello all,

I am working on a sci-fi enviro for an upcoming game I am working on. Ive hit some walls with the design and was hoping for some feedback, suggestions and ideas. I'm posing a series of images that shows the progress over the last week or so. I'm kind of happy with the overall shape and look of the room, but now that I am roughing in colors I think its starting to look like a 1980's design rather than 2014 design. Any feedback, comments and suggestions are very much welcome.

On a technical note, I am using MayaLT for modeling, UV, baking etc while previewing with Marmoset as I am using PBR textures. The earlier non textured images were rendered in 3DS Max using shades of grey to preview the design.

My Color Pallet is as follows...
ff8a00, b3b3b3, 757575, ffc600, 008bae, 61bbd1, 333333

Thanks in advance.



BsrIYfUIcAA-tYf.png:large

Image 1 - Overall Scene Design (Untextured)

BsrIYtlIUAArGns.png:large

Closer View of Columns (Also Untextured)

BsrIYtcIQAA4E0A.png:large

View of the "Launch Bay" (Untextured)

BszKNkoCcAA3c7s.png

Some basic coloration of LowPoly in Marmoset using PBR

Bsw7nUXCIAAcv4p.png:large

CloseUp of Overhead Element Normaled and Textured.

Bta8QXvCAAAb3K_.png:large

Working on the Back Wall (normal + Texture)

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