Hello everyone, In Blender, how can you change the draw pattern of the bezier curve from circular to rectangular or cube. Essentially trying to get the same effect you get in 3d Coat's "2D Paint" function to quickly sculpt out rickety wood bridges and structures. Below image of how I am currently able to draw geometry…
Is there any way to click on an empty space in 3d view and have 3d cursor land on the grid, not arbitrary depth in space? Blender 3d cursor can detect depth of any visible mesh, but I haven't found a solution that will detect depth of the grid. And I don't understand why Blender decides it's a good idea to just place the…
I'm really interested in modeling sports vehicles. I'm currently using Blender3D and it's been a week since i started learning RhinoCeros 3D(just for this purpos). Problem is that I find it quite difficult to maintain clean reflections while I'm using Blender (talking about using polys and subD method) considering how the…
Firstly, just wanted to say this is my first post on Polycount. I've been trying all week to make models and stuff for the game Team Fortress 2, to not much avail. And since such amazing additions to the game came from this community, I figured you guys would be a much greater help. Also, I'm not an absolute newbie. I know…
Hello everyone. Been trying to wrap my head around this one for a while and seem to be getting nowhere so I figured I'd ask here. So I've exported a model from Blender in to 3D Coat where I've texture painted it and then re-exported the texture and importing it in to blender. It works well for most of the model, but I'm…
Hello ! I have a problem with a project on blender. I have 2 objects (a character and his weapon) and each of them has been atached to amatures and weight paint. The goal is to make animations like run attack and then import the mesh on unity. So I want to join the objects inside the blender project to avoid multiple…
Trying to bake my first hi poly to lo poly sculpt normal maps and things are coming out wonky. I made the low poly mesh by remeshing it in Instant Remesh, and then decimating it further using a Decimate Mod in Blender. It's not pretty topology but it was a fast way to do things and I've seen similar things done online etc,…
Another quick question on Blender: I have been searching for a way to expose material graph input nodes to material property view, but only find solution that use node group as a workaround. I know we can "drill down" and find these input nodes eventually, and it's fine for simple graphs, but ideally I want to expose them…
I'm currently working on a character project in Blender 2.8, where i'd like to create hair in a similar vain to Wind Waker or A Hat in Time. After looking around, i've found that these guys do it by creating a hair "cap" by drawing vertices over the head of the model that they've made, starting at roughly 4:30 into the…
Hi, as the title says, I have an asset animated with bones in Blender, asset has it's uvs/smoothing groups and both the asset and the armature have all the transformations applied before the FBX exporting. It's my first time animating, so I don't know what am i missing. Animation with no errors in Blender…