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UV stretching issues when importing texture in to Blender

Hello everyone. Been trying to wrap my head around this one for a while and seem to be getting nowhere so I figured I'd ask here.

So I've exported a model from Blender in to 3D Coat where I've texture painted it and then re-exported the texture and importing it in to blender. It works well for most of the model, but I'm getting some weird stretching issues on one part of the model and I can't really figure out why.

Here's a image picture of the issue:



Anyone got any clue of what's going on here?

Thanks in advance for any and all help.


Replies

  • poopipe
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    poopipe high dynamic range
    It's probably down to the apps using different triangulation algorithms.

    Next time triangulate the model before export.  

    This time, if its only a few faces you can probably fix it by rotating hidden edges / explicitly defining triangulation
  • anonymepelle

    poopipe said:
    It's probably down to the apps using different triangulation algorithms.

    Next time triangulate the model before export.  

    This time, if its only a few faces you can probably fix it by rotating hidden edges / explicitly defining triangulation

    Seems you are right. Triangulating the model solved the issue. Guess I got to be more carful about that in the future. Thanks for the help.
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