Hello everyone. Been trying to wrap my head around this one for a while and seem to be getting nowhere so I figured I'd ask here.
So I've exported a model from Blender in to 3D Coat where I've texture painted it and then re-exported the texture and importing it in to blender. It works well for most of the model, but I'm getting some weird stretching issues on one part of the model and I can't really figure out why.
Here's a image picture of the issue:
Anyone got any clue of what's going on here?
Thanks in advance for any and all help.