Trying to bake my first hi poly to lo poly sculpt normal maps and things are coming out wonky.
I made the low poly mesh by remeshing it in Instant Remesh, and then decimating it further using a Decimate Mod in Blender. It's not pretty topology but it was a fast way to do things and I've seen similar things done online etc, and I just plan on using this as a static character sculpt. This is my first sculpt and I just wanted to demonstrate a proof of concept.
But the normal maps are coming out looking weird once I apply them to the Lo Poly model.
Here's some pictures:
Also I have a thread on Blender Artists I started asking for help that also includes a blend file for download.