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(Solved) [Blender] Expose Material Input in Property View

polycounter lvl 8
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bitinn polycounter lvl 8
Another quick question on Blender: I have been searching for a way to expose material graph input nodes to material property view, but only find solution that use node group as a workaround.

I know we can "drill down" and find these input nodes eventually, and it's fine for simple graphs, but ideally I want to expose them at top level, as they are the values I care about and adjust frequently.

Is this possible in Blender 2.79?



As a reference point, my simple graph looks like this, as you can imagine, even with a few input nodes, the material properties "drill down" can get quite long due to underlying complexity.


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