Ok, I just received an art test from Gameloft. Awesome right? Nope, I'm a little worried. My experience has been in Maya, and they would like the entire scene built in Max! I don't have any experience in Maya really... Two questions... 1.) Where can I get good information on vertex lighting in 3DS Max? It needs to be 100%…
Hey all, First post over here, thought i'd share my latest WIP Currently at 3.2m polys, about 80% complete http://img215.imageshack.us/i/72769768.jpg http://img849.imageshack.us/i/56394067.jpg http://img4.imageshack.us/i/88730951.jpg http://img812.imageshack.us/i/90618152.jpg http://img269.imageshack.us/i/51635059.jpg…
I've been trying out making some stylized models lately (mostly a few handpainted weapons that I never posted as they just weren't up to snuff IMO). Anyways I figured I'd try making a stylized asset utilizing sculpts and PBR as that is closer to what I usually do (somewhat realistic weaponry and vehicles). So I decided to…
Hey, my lovely Polycount community! I know it... we all hate UVs and it's a pain in the a**.. In the last weeks, I tried to learn UVs, smoothing groups to bake perfect normal maps, but I'm not really sure what I'm actually doing. I'm relative new to UVs and I hate them.... Here are some bakes: (I don't know if there are…
Just an old, blind, big sword toting orc. Not going to change the mesh much but I've only got about 4-5 hours into the texture and it needs a lot more love. Got an intuos 6x8 for my birthday and its been great fun playing around with it. He's weighing in at 3505 tris with a 512* rgba texture.
Hi chaps, this is a model iv been working on for a mod group. Its at about 2500 tris at the moment (with a limit of about 4000) it will be textured with one 1024 and one 512 maps. Its still pretty early yet just getting the proportions right. Crits welcome
This was done for the Stainless Steel Art test. 550-600 tri(mine just hit 600) model for a RTS, with a 512 texture map. Heres what i turned in. Kinda late for C&C, but thought i would share since this is just my 2nd post here.
No, not Bush. http://ps2.gamespy.com/playstation-2/god-of-war/516077p1.html This game is looking to be what PoP:WW should have been. The combat looks nice and smooth, and the animations rock! http://gametrailers.com/gamepage.php?id=498 After watching the battle with the Hydra, I'm getting rather excited about this title.…
We've recently heard news about game industry layoffs (EA LA, Sammy Studios, etc...) but a larger number of companies are very actively recruiting and hiring. Microsoft alone has 125 game development positions open. Surreal Software and Mobliss are also looking for new talent. These companies and others are recruiting in…
Title: Pariah - Xbox Game - Low Poly Characters (Jack Mason/Karina) Software: 3ds max, Photoshop Composed this piece which was also used for the box cover production of Pariah. character weapon concepts: Manny character models/textures: Manny highpoly weapon model: James Shmalz character polys: 4500-5000 each character…