Hey, my lovely Polycount community!
I know it... we all hate UVs and it's a pain in the a**..
In the last weeks, I tried to learn UVs, smoothing groups to bake perfect normal maps, but I'm not really sure what I'm actually doing.
I'm relative new to UVs and I hate them....
Here are some bakes:
(I don't know if there are good, I want to have your opinion!)
UV 1 (1024x1024 + Cage + xNormal)UV 2 (512x512 + Cage + xNormal)My question are:- How can I learn an efficient way to UV unwarp simple and complex UVs?
- How can I understand UVs and smoothing groups?
Post links and tutorials (as well as p
aid tutorials!).
Thank's for all your help you giving me!
Replies
Your layouts only matter in reference to your mesh. It's difficult to judge them without seeing the 3d layout.
We have some resources on our wiki, have you looked there yet?
http://wiki.polycount.com/wiki/Texture_Coordinates
Thank's for your quick reply!
Sry, about the missing image..
Here are the low poly (left) and the high poly mesh (right):
Belongs to the first UV....
Thank you btw for the nice resource about Texture Coordinates!