Hi chaps, this is a model iv been working on for a mod group. Its at about 2500 tris at the moment (with a limit of about 4000) it will be textured with one 1024 and one 512 maps. Its still pretty early yet just getting the proportions right. Crits welcome
Replies
Her legs look very thick (something i've noticed in a lot of your character models) ... try just selecting all the leg polys and applying a Push modifier, make the value a negative value and see if you think it improves it... I think it will - she's a thief, she should be light on her feet, at the moment she looks pretty heavy.
The arms are pretty weird in silhouette, they don't look very natural - have a look at some anatomy reference and try and get the outline and shape of the arms more natural, they just look like cylinders expanded at the bicep and the forearm at the moment, which is not very natural.
More polys in the breasts!!! And make those boobies a little more obvious, her chest is looking very manly at the moment. This is also because she has very wide shoulders - try bringing the shoulders in a little.
I like the face as it stands now.
Keep it up.
MoP
Jody
PS i used to go to abertay
Meh, it's a degree.
Definitely like the style of clothing and hair that's being suggested by the existing polys. Cant wait to see her textured!
i think the legs are ok, but i think the whole upper body should be thinner, and close the gap between her legs a bit as well. i think that will make her look lighter on her feet as mop said.
whats with that cut on the back of her knee?
Jody
the biggest thing that bugs me about the hands would be the wrists, she seems to be completely missing them. The thickness of the forarm does not blend well into the hands, making it seem like she has a cripmed wrist or somethin.
Cheers
Jody
For the hands, I agreed with moose, but now they look like they lack thickness themselves compared to the wrists - like the fingers on her hand arent actually in the fingers of the glove (from the side). I also think she may still be a little thick in the mid section for a nimble thief.
For the boobs, they look like they are being pressed down to allow acrobatic movement, which could be a good thing - thats the impression they give me. Good work so far .
looking nice. shes quite a bit more feminine now
looking at her again i think her breasts shouldnt be so defined. theyre fine in the side view but i think that her shirt wouldnt fit to her body in between them. its kinda hard to explain but a liitle more like this:
also her boots are reminding me of cowboy boots, not very stealthy. i think that can be changed by making them flat along along the top instead of slopiing forward
sorry for nit-picking but those things are bugging me a bit. anyways im looking forward to seeing this textured
herr-maestro: i think he means that the material should stretch across the breasts and not dip between them. a top view of the breasts would look like: (__) not (_/\_). a uni-breast if you will.
Jody
also her boots are reminding me of cowboy boots, not very stealthy.
[/ QUOTE ]
Bah, all videogame thieves wear heels, otherwise they wouldn't have to walk at a snail's pace
(Yes, that goes for Garret and Solid Snake too! )
Jody
ok tried to fix the cheeks up a bit....
Jody
Jody
the highlights on the wrinkles on her clothes are too close too the shadows, making it look like there a crease and doesnt look very realistic.
her neck looks quite blue, it should be shaded with warm colours, not cool ones
keep going, the shoulder thing looks really good. i cant wait til the rest is that finished
Jody
cheers
Jody
Yet another update
Jody
http://www.planetquake.com/polycount/cottages/qbranch/tutorials.shtml
I really like the muted colour, but some more complimenting colours would be nice.
Very solid groundwork, all it needs now is some dirt and tears. Not too much mind you, just a hint here and there.
Jody
Jody
Jody
Well done.
Jody