Hi Trill, it's great that you're tackling this head on, keep it up man. As someone who didn't start out painting environments and now loves painting them I can relate. Your sketches look fine for getting a general sense of the space and what's going on in the frame. Aside from doing paintings of your own ideas, do studies…
A full character and environment set for use in a real time game engine, rendered in Marmoset Toolbag. Created this as fan art for the MMORPG FlyFF Mage Character, with the intention of setting it with AAA stylised visuals. High Poly Character and Environment models created in Zbrush and 3Dsmax. Textures created in…
I decided to practice my modelling by creating a fan art piece of McCree's Blackwatch skin from Overwatch. I've attached some images of the process. I woulld love some comments and feedback and ways I could improve my workflow, hope you like it! General workflow: 1. Blockout in Blender 2. High poly in Zbrush 3. Lowpoly…
model Hello all, properly excited to be joining this competition, my idea is based upon a fallen angel/Satan and mainly based upon the Darkness in Legend. Progress WIP to follow! *Story "Once long ago, before there was such a thing as time, the world was shrouded in darkness. Then came the splendor of light, bringing life…
:poly121: Hi there. We're working on a Unity game and we'll be looking to get an artist + animator hybrid one-man show, who can work with 2D in a 'puppeteer' animated style (skeleton animation), and perform a comic book art style from source existing material. We work remote, and the project ends September / October, with…
Hello Polycounters, This is a project I've been working on with my spare time during my lunch hours at work. It's a collective of that time over the space of probably 2-3 months, yes yes.. this is a very slow on going project haha... but I've also been using some of my spare time to build a PBR Futuristic Grenade which you…
Hello Polycounters, This is a project I've been working on with my spare time during my lunch hours at work. It's a collective of that time over the space of probably 2-3 months, yes yes.. this is a very slow on going project haha... but I've also been using some of my spare time to build a PBR Futuristic Grenade which you…
Ok just finished this bad boy last week and wanted to post this to share. If you saw my last project posting I did that asset in Substance Painter, so this time around I wanted to use DDO to see what results I get. In my opinion I fell that DDO is a better texturing program for now. Although, I do hate the fact that when…
I hear this is a great place to get torn a new one, and improve your work. Looking for C&C on some things I made recently, so I can get them portfolio ready. CHAINSAW MAN! He's a classic NES style Megaman boss I designed. Armed with a pair of dual bladed chainsaws, as well as plasma cannons on each arm. It's the first time…
old logo: http://www.abload.de/image.php?img=game_logo08ugu8k.png Hey there:) My team and I are working hard on our first game "Future Man - Beyond the Past" which is an Indie UDK game. We're still working on an early prototype, but we thought "hey, let's get our idea for our game out there and spread the word!" :) It's a…