Ok just finished this bad boy last week and wanted to post this to share. If you saw my last project posting I did that asset in Substance Painter, so this time around I wanted to use DDO to see what results I get. In my opinion I fell that DDO is a better texturing program for now. Although, I do hate the fact that when you manually edit a masking layer it only affects that UV shell. I always had to do the trial and error method to make sure I didn't end up with seams, but I heard that they will be adding in 3D painting in the future. I also haven't tried to link Marmoset Toolbag 2 into DDO yet, but will soon to test it out. You can check out the Marmoset Viewer on my Artstation in the link below.