ok so i'm trying to get some good lighting for my renders, and i'm constantly disappointed! i can never seem to get that... "pop" from my renders. i understand the quality difference between my work and some other people on here, but i also realise that my lack of knowledge in how to render a scene doesn't help me either.…
Haven't Posted any WIPs on this forum before, in the past I more often frequent 3dbuzz and 3dtotal, however you guys seem helpful regarding larger projects and I've heard good things. Anyway: This personal project involves a character I made, just calling him SpiduhCup (rigged him already). The idea is to have a number of…
We are currently looking for a full time Level Artist (Entry Level). Day to day activities will include: * Using pre-built art assets to construct and light 3D environments in our proprietary world editor * Work closely with the Senior Game Designer and Art Director to create varied layouts that take into account the rules…
Hi all, I made this piece of environment inspired by a concept by Odewill (you can find the concept here: http://odewill.deviantart.com/art/ShadowGuardian-Torture-Chamber-205443144) This render made using 3DSMax default renderer. Light set up using several omnis and spots w/o casting shadows. All shadows added via shadow…
Angry Mob Games is looking for an experienced effects artist. Youll get the opportunity to work with our very talented team, on our upcoming combat/fighting game. Angry Mob Games is an independent game studio, behind titles like Muffin Knight and Alien vs Predator: Evolution. For more info, please visit…
I have being doing a lot of technical modelling recently and I'm currently working on a Ottoman Empire Flintlock. Because of the age of the weapon and the styling its wood is smooth and rounded in form. Its essentially like the surface of a car, you have your hard edges but in between you have slightly curved surfaces. If…
Hi I am Fintan the CEO and programmer of Celtic Dragon Studio. We are a small indie team working on our first title Azzy Battle the Darkness in Unreal Engine 4, but we are in need of an animator/rigger to animate our characters and help bring them to life. Azzy is a 5 character 1 player/5 player co-op…
Hello! I'm looking for some critics on my work, then Pior (community member) showed me Polycount Community. For presentation, I'm currently work in game compagny, but I don't practice lot 3D. I use 3dsmax 5, and only basic fonctions like "extrude/cut" for modeling on "edit Mesh" mode. On character there are 2x512x512…
I ran across this contest and I thought it would be fun to participate. But looking through the WIP's I think I may out of my league. My throne rooms theme is contrast. I envisioned an expansive space with columns so tall you could not see the tops of them and shafts of light creating contrast. Software: Autodesk Revit…
I've been a long term lurker at polycount and I've finally begun to do a mass portfolio overhaul to push myself into the Games Industry. I'm using this thread as a way of documenting my progress and revealing some of my workflow in the hope that I inspire someone, like you all have inspired me :) My History: I've worked…