Hello!
I'm looking for some critics on my work, then Pior (community member) showed me Polycount Community.
For presentation, I'm currently work in game compagny, but I don't practice lot 3D.
I use 3dsmax 5, and only basic fonctions like "extrude/cut" for modeling on "edit Mesh" mode.
On character there are 2x512x512 diffuse with 100% self illumination. Polycount is 2010 for character and 390 for weapon.
You can see original 2D character on this link :
http://pds.egloos.com/pds/1/200507/06/21/b0008721_0543628.jpg
Antiegoist is one Korean Artist, and I keep an eye on his work. (
http://antiegoist.egloos.com )
Thanks lot if you have some tips, or any critics on bads thing I maybe did (you can critic my english, I need to win some XP too...:D).
I actualy need to learn news color tips, then if you have some URL...
Thanks again,
sama.van
Last thing, tell me if I must minimize screen size... <_<.
And some random screens :
http://sama.van.free.fr/version4.0/3D/An...07_03_15_02.jpghttp://sama.van.free.fr/version4.0/3D/An...07_03_15_03.jpghttp://sama.van.free.fr/version4.0/3D/An...07_03_15_04.jpg
Personnal WIP page... If you want...
http://sama.van.free.fr/community/viewtopic.php?t=11
Replies
Textures are ace but i'm not too big on the 3d.
:P
I think the texture style is fine as is and does not necessarily needs even more highlights. However I agree about materials looking simimlar. Things like the pants could use sharper tone transitions in order to make them look less platicy and more like dry denim fabric.
About the face - I'm not too keen on the original facial features from the concept hence I like the fact that yours is a bit different. However there is some odd shading going on on your texture which makes the character look a bit young and sad. Tu peux poster un gros plan?
Very nice model, see you around the office!
I'll push a little bit more the contrast
- poopinmymouth : Yes, it was me ! I don't have really personnal idea... Professional work drain all my dreams, then I only know I love some Asian Style. Then when people authorize me to use their draw, I can practice a little on great design. Then my next should maybe this one
Last thing, your favorite was this one ? You said 4-6... (you maybe don't remember what i'm speaking about...)
- Sectaurs : You right!
- Ninjas : "a little unfinished" : ok, i'll try to do my best this last week end for add this hightlights and the deep shadows. same for torso details.
- allyx : Actually thinking for solution on color renderer problem.
- Pior : Thanks! For head I taked some screens for you! Don't hesitate to take your red pen... If you went looked at my gallery, you maybe seen I have some difficults on head...
And don't forget this morning "la r
Most of all, I like the gun!
You can see diffuse on this *.gif.. sorry for gif compression
While ofcourse they're three different garments, the colours seem to clash, and i believe this may be due to things like them not having a unified shadow-colour, or highlights in the same colours etc...
I can't possibly fault your painting-style, because it's very nice, but if at all possible i'd review your use of colour, and maybe get the saturation even on the entire model.
One thing i like to do when i'm using multiple textures for one character is to paste all of them into one window, and work on them that way to get them to fit together.
Keep it up! You're obviously inspired by the asian style of rpg's and such, and you're making it your own.
nice model and good work on texture ..to have seen some of your other model i have to say than your good for the asian scheme style character
keep it the good work !
I finish this model for now, next should be best!
Thanks all for critics, that help me lot on the end.
Last url for final screens and difuse there
You can see 3D model too if you download this webPlayer first! (16 bit render)
this night I played last day for betaClosed of Granado Espada (singapour)...
I love given work on this game, some screens on this links :
http://sama.van.free.fr/GranadoEspada/07_03_19_Part_A.rar
http://sama.van.free.fr/GranadoEspada/07_03_19_Part_B.rar
sorry for the late-postage
i think pea is correct about lack of unity in saturation. what i think is missing in your rendering is a cohesive light source. as it is, the patterns of lights and shadows seem somewhat arbitrary. my orange underlight serves more as a way to suggest to you how you could push the form. the lack of dark (drop) shadows and "finish" highlights, as was mentioned, is one aspect that is missing due to the lack of a clear light source.
while i didnt change your folds much in the paintover, i think the general structure of the folds could be improved. the front view of the pants doesn't seem to work very well to me.
so on your next model i'd suggest keeping a clear light source consistently effecting every part of the model, with drop-shadows and highlights reflecting it. as your light values tend to lose saturation with tint, try rendering with more color and less white.
this looks excellent, all in all. keep it up ^^
\o/" Thanks!!