We have the heightmap ready but we need it populated and laid out for our epic adventure. Unfortunately Covid has affected our map developer and as such we are in need of someone to take on that spot. Majority of assets are ready to be thrown in and organized but landscape will probably still need some work. Style:…
Hey, it´s me again (sorry :D ) I got a scene in Unreal and I use the ExponentialHeightFog and want to render a sequence with a camera. However, I get a very visible "frame" from the fog, when the camera did not move for a couple of frames and that ugly frame only disappears after the image has moved for a bit. I have no…
Orcari games is looking for a creative environment artist to develop stunning natural biomes targeted at the next generation of consoles. Candidates should be pioneering, driven and self-motivated. The role is remote so a high level of communication and self-management skills are key. Requirements: * Portfolio containing…
As someone who has never questioned how this works.... :) When in Unity (or any other engine) a playable character mesh is created, and i as the player "is looking through the eyes of that mesh" only the hands are visible. But when i would look at other players (meshes) the whole mesh is visible. How is that achieved? I am…
Hey guys, I was just wondering if I could have your opinion on something please? I am currently sorting out my CV so that I can look for work. Originally it was crammed onto 1 page with lots of bullet points like the classic artist CV. I have been advised by someone who has a lot of experience to make it 2 pages. (their…
Heya! I'm having some trouble with an exported .mtl. The Guruware .obj exporter (3dsmax 2012) exports both the "Tr" and the "d" tag. The specification (link) says that they're both used for the same purpose, transparency. That they're both exported isn't so much the problem, the real problem is they don't contain the same…
Hey Guys! Recently I used the Adobe Configurator 4 to create custom panels for my colleagues at work. This panel mostly contains of buttons that call actions. Works fine in cs6 and I was super happy until I tried to install that panel under cc 2015, where it "refused to work". I then read that adobe abandoned the flash…
This year I'm setting out to create a game art portfolio, this is all new for me so any crits, suggestions, help and so on is welcomed. My first project is taking some artwork created for a short film school project that died and making it realtime art presented in Unity. I'm trying to create a small diorama of part of the…
Is there a particular way in Quixel 2.02 to create a single mesh group? Or do they always come in pieces. I have tried ungrouping my objects is Maya and I still cant get 1 mesh group or at least the groups I intended on setting up. For instance I am working on some leather pieces. When I import, no matter what I do i get,…
I'm looking into creating some Machinima and have a few questions about what engine I should use. I have access to both the Source engine and the UT3 and UT2k4 engines. I am planning on making a fake gameplay video for a Stratagy RPG using PSP specs. I need an engine that can handle scripted sequences well and i can create…