As someone who has never questioned how this works....
When in Unity (or any other engine) a playable character mesh is created, and i as the player "is looking through the eyes of that mesh"
only the
hands are visible.
But when i would look at other players (meshes) the whole mesh is visible.
How is that achieved?
I am part of a discord group, and one member will import the character mesh i prepared, to achieve that hide/show partial mesh, he means i should split up the materials into "head/arms/rest", which i never saw that before.
I dont work in the industry, but i have seen alot meshes and its uvs, and i have never saw that a character was splitten into that called groups...
Is that the right way?
i mean, if yes, that the "head material" would contain following uvs
head, hair, eyes, goggles
wouldn't that be strange?
Does somebody have a advice for me?
Thanks alot!
Replies
Lots or reasons to do it that way