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1 or 2 page CV for an Artist?

polycounter lvl 9
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barnesy polycounter lvl 9
Hey guys,

I was just wondering if I could have your opinion on something please?

I am currently sorting out my CV so that I can look for work.

Originally it was crammed onto 1 page with lots of bullet points like the classic artist CV.

I have been advised by someone who has a lot of experience to make it 2 pages. (their experience is in programming and teaching)

The new way means that instead of bullet points saying I made characters props and weapons etc I give a brief outline of the project that I worked on and a description of the actual stuff that I done on the project itself to put it in context.

My CV is now 2 pages but it seems make sense and it contains a lot of useful info, however, I was wondering if this is a bad idea for an artist to have a packed CV like this? or is something like this is better suited to a programmer?

Thanks,

Mike

Replies

  • ZacD
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    ZacD ngon master
    I feel like the resume on your site has a lot of filler content. You have 11 lines worth of space taken up by your part time lecturing, unless you feel that is very relevant for jobs your are actively apply for, cut that down to 5. Your sentences don't need to be long and fluffy, go for direct, short, and concise. I also feel you don't need to include a sales pitch for the games you worked on. The main things you need to include about your work at a studio is the type work you did and your duties.
  • m4dcow
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    m4dcow interpolator
    I don't have really have any industry experience, but I have always been told, unless you have quite a bit of experience try to keep your CV to 1 page for the simple reason that a second page might get lost or might be annoying for HR to handle.

    Looking at your CV on your website you have about 3 years experience, which I personally don't think is enough to warrant a multi page CV unless you were a real journeyman working at many studios during that time. Many of entries you have a bullet point where you describe the studio which seems unnecessary and the section of "Experience" basically mirrors what the work history shows. Maybe consider leaving off the lecturer role, or cutting down the length of description.
  • MeshModeler
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    MeshModeler polycounter lvl 11
    one page. i've slowly taken off school projects/School workshops with actual industry experience to compensate
  • Eric Chadwick
    I've been working for 20 years as an artist in games, and my resume is 1 page. The shorter the better, IMHO, just make sure you have the relevant search terms in there.
  • imyj
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    imyj polycounter lvl 13
    If an employer is looking at your CV there's a chance they will skim it quickly. You need to make sure it's as impactul as possible. One page for sure. Bullet point things. Make everything concise and to the point. Trim the extras from your CV as often as possible.
  • Rick Stirling
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    Rick Stirling polycounter lvl 18
    1 or 2 depending on white space and font size. Never more than 2.

    Some of the c.v. content should be in the covering letter rather than the c.v.

    The covering letter should be about 1/2 a page. What, you don't have a covering letter? I'll tell you right now that it's just as important.

    It goes without saying that both should be dark text on a white background.
  • barnesy
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    barnesy polycounter lvl 9
    Thanks for all of your feedback :)

    I have reverted back to the single page cv. I found that writing so much for the 2 page CV game me a lot of useful stuff to add to the single page CV that I did not have before so I would recommend that to you guys :)
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