I'm looking into creating some Machinima and have a few questions about what engine I should use. I have access to both the Source engine and the UT3 and UT2k4 engines.
I am planning on making a fake gameplay video for a Stratagy RPG using PSP specs. I need an engine that can handle scripted sequences well and i can create a new gui and camera movements in. All art will be created from scratch. I'm worried about how these engines will respond to art that does not contain normal maps. I'm also going to be using max to export, and i'm not sure how easy it is to export from that into the source engine.
I am leaning towards using UT3 since i'm much more familiar with unreall ed than i am with hammer. I have heard that the source engine has better scripting tools though. any ideas or opinions??
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Source can be a bit tedious and connections aren't always clear it can make trouble shooting a headache. I've used source quite a bit over the years and not much has really changed. It relies on names in text fields and input and output boxes for entities. It also has a bunch of entities and tools for a bunch of their source driven games, so mixing and matching is sometimes a bit crazy. But its pretty straight forward like other games, drop stuff in, rig it up, compile and go. It's also very well documented on Valve's wiki just like Urneal.
I haven't played with anything from crytek since Far Cry, was pretty awesome even back then, I hear its amazing now, but havn't poked around in it yet... So many engines so little time...
From my limited experience, I've always felt that Source had some of the best tools for lip-syncing and facial animations. But that might have changed over the years, and I don't have much experience with the Unreal 3 Engine or the CryEngine. Hearing that those engines have pretty ace tools for scripting sequences is very encouraging. Definitely a big plus for producing machinima. But how do their tools for facial animation and lip-syncing stack up?
As well, setting up a mock UI is super simple too.
now to put my nose to the grindstone and start creating all the necessary art.
Mainly i just think it would be easier to handle everything in Ued than trying to get everything rendered out in max. plus it will look more like a game if i do it using a game engine. and i get practice in getting importing and working with Ued. I'm guessing it would look nicer on my portfolio to mention that all video is in game footage using the unreal engine too.
If all goes well I have a few more ideas i might do. wish me luck.
one more quick question. I can't seem to find the unit conversion from max to Ued. I remember seing that information before on the UDN but for the life of me can't find it now. Anyone know this?
and Ued does come with UT3. so pick it up. I bought it on steam so i can download it to any computer that has access to steam.
Ha! Nope just mixed up Matinee and manatee when I was typing ha ha ha
I'm going to go apply a defuse material now =P
here's why:
[ame]http://www.youtube.com/watch?v=IodMNSRlVvQ[/ame]